"When Avatars Go to School: The Effect of Virtual Reality on Learning"
My master's research in cognitive neuroscience at The Graduate Center at CUNY, explored how virtual reality (VR) shapes learning and error correction compared to standard 2D online classrooms. In a two-year study, I co-designed and ran an experiment in which participants completed group memory tasks in either a VR or 2D virtual classroom, receiving feedback on their own answers and those of classmates. Results pointed toward VR increasing engagement and shifting attention toward others' errors — suggesting immersive environments may change how we learn socially, not just individually. Read the full thesis →
CNS Conference Poster
Presented at the Cognitive Neuroscience Society Annual Meeting, March 2026, Vancouver, Canada